Tag Archives: Games

Metareview: Sim City 5

First, if you haven’t been following the saga in the gaming press surrounding the release of the new Sim City, please be warned: this is presented without context or references. It might be hard to follow if you haven’t been part of the conversation so far.

My friends are mostly strategy gamers, and this was my response to one asking me to join his group of regional mayors. I decided it wasn’t a nice email to send to a friend who was inviting me to play a game, so I lightly-revised and slightly-expanded it before publishing it here instead.

Last, this is essentially a review-of-the-reviews — a metareview — and I should mention I’ve never actually played the game. Hopefully the reasons why will be clear.

To acknowledge my own bias in all of this upfront: I think EA is one of Satan’s more pustular stinking tentacles. I do not give them the benefit of the doubt.

I’ve been reading the articles about the server issues, the small city sizes, the poor traffic AI design, etc. All that aside, I have three observations:

1) Not doing an offline mode is a terrible PR move. It is technically possible, and simple enough that there’s a fan mod that does it. Refusing to do so, repeatedly, and equivocating as to its technical feasibility is an odd-feeling combination of lying to fans while ignoring them. It’s bad art, bad business, and bad entertainment. It’s the kind of thing you do when you’re dictating to your audience instead of listening to them.

It strikes me that a feature-restricted offline client would make an excellent free-to-play version of the game, and that connecting to a server to open up extra features should be what costs money. They compare it to playing WoW offline, while not seeming to understand that WoW is largely offline in terms of content. In WoW’s case you pay monthly to connect your fat client to the server. Warsong Gulch’s geometry isn’t streamed, it’s local. That’s why players need to install game updates instead of just having the changes show up one day on the server.

That nonsense about “moving calculations into the cloud” grates on me every time (Maxis GM) Lucy Bradshaw says it too. “Servers” aren’t “the cloud” — if the game had been built to use the cloud there would have been no traffic problems (because clouds typically scale to demand) but it would have cost EA more. A technical point, maybe, but to me it beggars her credibility.

2) I feel really bad for the software people who had to deal with the server debacle. That must have been a worse, deeper level of hell than the one that incinerated me. Given EA’s reputation they were probably coming off a prelaunch crunch and ended up going straight into a postlaunch firestorm. That’s like being promised you’ll get shot at the end of a forced march but instead you’re forced to build a pyramid — and *then* get shot.

I don’t want to help make death march game development more profitable than it already is. In fact, I’m toying around with the notion of creating a “cruelty free”-type certification for games that would highlight poor treatment of developers (who should unionize).

3) Once again, games journalism has been shown to be fundamentally compromised. It seems EA managed to convince a bunch of writers that server problems shouldn’t effect the review score while simultaneously insisting that the core gameplay experience requires a server. This is clearly jibberish, but hey: why expect people to bite the hand that feeds them?

Sim City 5 at night

That said, I hear it looks pretty at night.

Women as Plot Functions

Tropes v. Women in Games:

This is a pretty great deconstruction of gender roles in games. Interactive entertainment, despite some progress, still has significant gender portrayal problems (as does Hollywood).

I like her usage of “damseled”. It seems to assume that the characters exist outside of their representation, which is pretty radical (and might be true), and that their particular creators do them violence through stereotypical gender portrayal.

The Cloud and Sim City

Just a quick note on Lucy Bradshaw, Maxis’ GM, saying this about the new Sim City‘s launch troubles:

“With the way that the game works, we offload a significant amount of the calculations to our servers so that the computations are off the local PCs and are moved into the cloud. It wouldn’t be possible to make the game offline without a significant amount of engineering work by our team.”

Their server problems clearly arose because they’re not using the cloud, which isn’t just a new name for the client/server architecture. Their system is clearly not dynamically adding new virtual servers to balance demand, for example.

ING Direct’s “Forward Banking”

The last bank I have any interest in is ING Direct. On Monday night they hosted a games industry event at their bricks-and-mortar location in Downtown TO. That was cool. Today I was part of an email blast about their new push (I’m a longtime customer — 10 years, maybe?):

I want email money transfers, the ability to use the debit system, and the ability to use debit online. Let’s hope all those nice sloplosions signify that.

Kinect + Kids TV = Future

I keep calling the Kinect a slow-burning revolution and using the phrase “that’s the future”, often in the same thought. Here’s a cool example:

As much as I am trying to switch to Sony, Microsoft has an amazing platform in Kinect+360. I just want to see them pushing “a gestural interface in every home.”

Mixel as Visual Prototyper

Since writing UI specs is boring I’ve been using Mixel for rapid UI prototyping:

20120412-002403.jpg

The inability of the program to conveniently do text is a huge selling feature — it forces you into the grossly practical: what does it look like? I am thinking of getting Simple Physics to prototype with too — I heard it can do springs.

Thinking of gestures for menu access… Slide discs in to pause.