Last night I had a Skype chat with an Indian project manager about off-shored iOS development. Here’s the rough summary from the notes I took.
The all-in cost for a small universal (iPad and iPod) game is about $50,000. 30% to 40% of that cost is UIUX design (User Interface User Xperience), which I cut right off the top because that’s my responsibility. Project management is another 10%, which I cut out as well.
The estimated time we were working with was three months for one developer, or about 500 hours. This could be cut as well with a very clear design, and especially one focused on MVP: the minimum viable product. This is what I’m working on now. I don’t really believe this aphorism, but it’s catchy:
1 App 1 Feature 1 Dollar
After all was said and done I’d whittled him down to $8k-$10k, with the schedule of the work still TBD. I think I’m going to look at other firms to see how low I can get that — this was at one of the really high-end outsourcing firms, and they told me straight-up that they charge almost full North American rate.
Which ends up back where I left off with Jared: I’d like to find a good-enough coder at a good-enough rate, ideally below my own. However, practically, I won’t do these projects without help, so I can give on rate as long as the output of non-commodity coder-hours is of sufficient quality. There’s a fuzziness there around how much of my own time I’ll need to invest to complete the project, which’ll just have to be tackled as it comes up.