Home ยป iPhone App Market Study

with 3 comments

Check it out:

Random notes:

Average game is used approx 7 minutes per day.

Games have better user value (in terms of entertainment time) than all other apps.

Price cuts work.

I want 30,000 users with clustered publicity bombs.

Using end-of-lifecycle apps (does such a beast exist now?) to drive new sales by converting them to free products beats that advertizing revenue curve.

Generating network effects and community engagement is probably a good idea regardless of ad support (esp. with my curve-beating idea above).

Use Pinch Media if lighter-weight analytics stuff isn’t easy.

Written by Jack

February 25th, 2009 at 1:00 am

Posted in Uncategorized

Tagged with ,

3 Responses to 'iPhone App Market Study'

Subscribe to comments with RSS or TrackBack to 'iPhone App Market Study'.

  1. It’s interesting to think about 7 minutes as being a design constraint. At the very least, a player needs to get to a save point every 7 minutes. Better would be to have a “satisfying play” in 7 minutes time. I wonder if you look at the most popular iPhone games there’s a trend in what happens around the 7 minute mark?

    The only game that anyone has ever tried to virally infect me with is Galcon, and I think it’s significantly faster than 7 minutes.

    Jared

    25 Feb 09 at 9:34 am

  2. The 7 minutes is totally a design constraint (and on the iPhone saves should be continuous, effectively — it can power off or quit at any time).

    There’s also quite a nice Risk clone (name escapes me) that I’ve played for about an hour in a sitting.

    I like the Galcon model of multiple games in under 7 minutes. I might get extreme there and go ultra-mini: One minute entertainment. Then you could play 7 games on average, and have seven times as much fun. :)

    Jack

    25 Feb 09 at 12:59 pm

  3. [...] we’ve previously reported, ad-supported iPhone games are economically inefficient. An ad-supported free iPhone game will [...]

Leave a Reply

Notify me of followup comments via e-mail. You can also subscribe without commenting.