ยป HOWTO: Design Adventure Games
Via Spacekat: An old Ron Gilbert article on game design.
His design principles are awesome, and I just wish they were required reading at game schools. I do disagree with his ideal game length though: I’d prefer games that were even shorter, like 1.5-2hrs. Like Portal.



[...] The puzzles also have an internal dream-world logic that actually makes sense, avoiding the worst design excesses of Sierra. One gets the feeling that there are no unwinnable game states, and that each puzzle is correctly caged. [...]
MentalPolyphonics » Machinarium
8 Apr 10 at 10:50 am